EDIT: 1/10/10 progress update, see post 18.
Some of you may recall the scale model of my track I made while waiting for the components to arrive...
Well my Tomy Super Int'l set finally arrived and I got is set up on a door...
Then I got to cutting some risers from 2x4's so I could more accurately depict the elevation changes I was going for...
And now I finally have a decent setup on which to experiment with elevation changes...
You can see too that I've been adding to my car collection with a couple of MT's and a couple of my favorite Nascar drivers on 440x2's. I've got a couple of Parma 45's hiding out of view.
I plan on using reed switches and maybe Brauns timing software, plus making my own powered track section each with their own power (wall-warts for now) I also plan to wire the track up for reverse and brake, never knowing if that's a feature I might want in the future.
You can see the look I'm going for on my scale model, but the mock-up presents two problems I couldn't have predicted. First, part of the lowest track is completely hidden from view by some track in front of it (see picture above). I don't mind it so much, but the uninitiated could find it bothersome. I'm considering completely hiding the straight part of that track in a tunnel, but would like some other 'landscaping' ideas there. Secondly is that darn 6" radius turn. Neither my MT's nor my 440x2's handle it worth a darn and I bet the XT's I have coming won't either. The MT's simply deslot and go flying, the 440x2's handle it fine going up (which is in clockwise direction from the power terminal, and opposite of the way I want to run the track), but they usually spin out and sometimes deslot going down hill. My SG+'s of course handle it fine.
I appreciate and welcome any feedback or help I can get.
Some of you may recall the scale model of my track I made while waiting for the components to arrive...
Well my Tomy Super Int'l set finally arrived and I got is set up on a door...
Then I got to cutting some risers from 2x4's so I could more accurately depict the elevation changes I was going for...
And now I finally have a decent setup on which to experiment with elevation changes...
You can see too that I've been adding to my car collection with a couple of MT's and a couple of my favorite Nascar drivers on 440x2's. I've got a couple of Parma 45's hiding out of view.
I plan on using reed switches and maybe Brauns timing software, plus making my own powered track section each with their own power (wall-warts for now) I also plan to wire the track up for reverse and brake, never knowing if that's a feature I might want in the future.
You can see the look I'm going for on my scale model, but the mock-up presents two problems I couldn't have predicted. First, part of the lowest track is completely hidden from view by some track in front of it (see picture above). I don't mind it so much, but the uninitiated could find it bothersome. I'm considering completely hiding the straight part of that track in a tunnel, but would like some other 'landscaping' ideas there. Secondly is that darn 6" radius turn. Neither my MT's nor my 440x2's handle it worth a darn and I bet the XT's I have coming won't either. The MT's simply deslot and go flying, the 440x2's handle it fine going up (which is in clockwise direction from the power terminal, and opposite of the way I want to run the track), but they usually spin out and sometimes deslot going down hill. My SG+'s of course handle it fine.
I appreciate and welcome any feedback or help I can get.