There is a thread "my PL Refit insanity" which has been discussing hyper-accuracy of the PL Refit and is still in the stages of the physical augmentation - marc111's site on his buildup is incredible in terms of detail, and as I follow along his progress others and myself are catching other tidbits that we OCD's feel must be rectified. Mark's site is what I am using for guidelines to the building aspect, but I have plans for painting that I have never seen considered by anyone yet, and would appreciate any suggestions as I plan this project....
Most people that get this awesome kit really go all out on lighting, and I'm really impressed by what others in these forums have accomplished. So far, everyone has painted the ship according to images of the studio model (and then add lighting effects and often various ways of doing the spotlight effects). As a ST:TMP "purist" I think that the presentation of the ship in the original movie is infinitely superior to how it looks in all the movies that follow. I've always loved how real the ship looked, but in the following movies (oh, the irony) it looked more and more like.... a model.
This I think is primarily due to how ILM was used to shooting models. I don't think it's possible to recreate how it looked in TMP (with a paintjob that matches the studio model) with actual lights unless you actually have a black room, tons of dental tools to scatter the light (what they did), very tight spotlights (mounted someplace other than the ship itself) and the ability to willfully change the apeture of your own eyes (the ship was shot in low light to compensate for it's reflectiveness).
Since I can't MAKE the ship look how it's lit in TMP.... I'm going to PAINT how it's lit in TMP - As you see the images below, the ship looks gray with white-ish areas where the lights are shining. The basecoat will be just as the screencaps show - literally - I will be appraoching it like a 3D canvas and paint on the gray basecoat all the spotlighting and ambient light created by the spotlights. On top of this will go (not sure about order yet) the aztek panelling and decals.
The decals I may recreate as vector graphics in Illustrator so that I can controll the variations of the colors as they are in "light" or "shadow" (so there would be red-reds in spotlight areas and dark reds in unlit areas). The azteking sounds impossible to incorporate with so much color variation (on the basecoat), but I think it will work perfectly as Paul Olsen describes using only 4 pearl colors to lay over the basecoat - and these were thinned, not mixed with white. I plan on doing all the panelling within the aztek patterns. The interesting part will be the basic, initial aztek pattern - it seems that it's made up of green and red (then broken down further by blue and gold) rather than flat and gloss. The larger green and blue (engineering etc) molded areas would be the tricky part, but not too bad I think.
I will portray the ship with impulse engines off (and impulse crystal off) and warp grilles off. This is how it appears through the majority of the TMP ... only when it's going "warp .5" are the impulse engines lit and at that point, the impulse crystal is RED (see below). It only appears blue or white in the later movies, and "unofficially" in the directors cut TMP when they put in the digital enterprise (but neglect to keep consistency)
So that's my crazy master plan, which I expect to take me more than 5 years with the kids as young as they are right now (so don't expect any visual updates for a looong while). My goal in this thread is to get feedback. Any thoughts? Concerns? Input? Reccomendations on a good insane asylum?
Most people that get this awesome kit really go all out on lighting, and I'm really impressed by what others in these forums have accomplished. So far, everyone has painted the ship according to images of the studio model (and then add lighting effects and often various ways of doing the spotlight effects). As a ST:TMP "purist" I think that the presentation of the ship in the original movie is infinitely superior to how it looks in all the movies that follow. I've always loved how real the ship looked, but in the following movies (oh, the irony) it looked more and more like.... a model.
This I think is primarily due to how ILM was used to shooting models. I don't think it's possible to recreate how it looked in TMP (with a paintjob that matches the studio model) with actual lights unless you actually have a black room, tons of dental tools to scatter the light (what they did), very tight spotlights (mounted someplace other than the ship itself) and the ability to willfully change the apeture of your own eyes (the ship was shot in low light to compensate for it's reflectiveness).
Since I can't MAKE the ship look how it's lit in TMP.... I'm going to PAINT how it's lit in TMP - As you see the images below, the ship looks gray with white-ish areas where the lights are shining. The basecoat will be just as the screencaps show - literally - I will be appraoching it like a 3D canvas and paint on the gray basecoat all the spotlighting and ambient light created by the spotlights. On top of this will go (not sure about order yet) the aztek panelling and decals.
The decals I may recreate as vector graphics in Illustrator so that I can controll the variations of the colors as they are in "light" or "shadow" (so there would be red-reds in spotlight areas and dark reds in unlit areas). The azteking sounds impossible to incorporate with so much color variation (on the basecoat), but I think it will work perfectly as Paul Olsen describes using only 4 pearl colors to lay over the basecoat - and these were thinned, not mixed with white. I plan on doing all the panelling within the aztek patterns. The interesting part will be the basic, initial aztek pattern - it seems that it's made up of green and red (then broken down further by blue and gold) rather than flat and gloss. The larger green and blue (engineering etc) molded areas would be the tricky part, but not too bad I think.
I will portray the ship with impulse engines off (and impulse crystal off) and warp grilles off. This is how it appears through the majority of the TMP ... only when it's going "warp .5" are the impulse engines lit and at that point, the impulse crystal is RED (see below). It only appears blue or white in the later movies, and "unofficially" in the directors cut TMP when they put in the digital enterprise (but neglect to keep consistency)
So that's my crazy master plan, which I expect to take me more than 5 years with the kids as young as they are right now (so don't expect any visual updates for a looong while). My goal in this thread is to get feedback. Any thoughts? Concerns? Input? Reccomendations on a good insane asylum?