Maybe you can float the idea in the 1:32 section first, and send Hank a link to the discussion thread so he can watch the responses.Hmmm looks like digital slot racing doesnt appeal to many here ...ok lets stay in the dark ages!
Oh definitely.But I dont think it was by design.Im guessing that it's just how things turned out.This site is primarily HO but I think I speak for everyone when I say we enjoy all scales.
There is more then one.And there are a few that make big dramatic exits from the hobby forever,and then return. a few months later.I have enough drama in my life at home and work.You get the point.I think I know which forum you are talking about, but it seems to have settled down a lot in the last 12 months. It was unbelieveable the ganging up and abuse at one stage. There are 2 other major slot car only forums where there is real respect, a lot of talent and virtually no bickering, but they are pretty much 1:32, with only a little HO and 1:24
I would tend to agree with Doba. Using the 1/32 forum is the logical first move. Then organize your digitized posse into a functioning group that can light up the switchboard. Perhaps the newly amalgamated digital hord could take the initiative to use our already available multi room chat feature to further your cause and strengthen your standing within the existing forum structure. Although "Slot Cars" is generally in use full time; there is no reason that during the interum, a fledgling group couldnt use another unused chat room regardless of it's dedicated title. A "build your own room" feature exists as well. Keep in mind that usage is historically the unit of measure required to get a new forum established.Maybe you can float the idea in the 1:32 section first, and send Hank a link to the discussion thread so he can watch the responses.
This site is primarily HO but I think I speak for everyone when I say we enjoy all scales.
Unless of course it 2,4GHZ wirelessThere is nothing technically advanced or sophisticated about digital slot cars.
X-Box, Playstation and Nintendo Wii are the proof consumers wont stay away from enjoyment just because there is more than 1 standard.One of the problems faced by digital slot cars is exactly the same problem faced by control networks: a lack of and/or multiple competing standards.
Well 1:32 is for sure big enough, digital is very slowly but very surely increasing its market share.The HO market, and I contend the 1:32 market, is not big enough to support multiple competing digital standards. There must be 100% compatibility across all digital tracks, controllers, power units, track extenders, and cars. Anything less is going to further fragment the market and decrease participation. If the 1:32 digital market can get its act together, only then will it serve as a model for what a digital HO system might be.
Id have to say all 4 manufacturers in 1:32 are trying to wipe each other out totally. There will be no standard in digital for a very very long time, if ever.
Not sure HO suits digital, way too fast, but hey Id be interested in one day trying to shrink my car chip to suit HO.
You need various interfaces to do more. Currently the only interface apart from the controller knobs is the lap counter. Digital has interfaces also in the track, cars and throttles.That being said, there's still a lot of untapped potential in the analog systems. Digital systems are all about putting more intelligence in the system to allow new and exiting race formats to be created. With current digital systems this involves running multiple cars on the same lane and allowing lane changes. However, there are other forms of intelligence that can be pulled into analog systems through the use of smarter race management and race format control using technology already available in analog systems. The greatest opportunity for analog racing exist in the powerful computers that most modern setups have sitting there doing the trivial tasks of counting and timing laps. Using a PC to count laps and time laps is nice, but it can do so much more. Better systems like TrackMate do a pretty good job of local race management, but they are still barely scratching the surface versus what they could be doing.
Race management has peaked for analog, there are so many out there, most with fuel management for years now.
A bit off track from digital and analog slot cars and the actual RMS. That would be a seperate program connected to its own server run and written by the organisation. Manufacturers wouldnt be interested as its a non money spinner.With no additional hardware needed, a better race management system would not only count & time laps and manage the race day functions, it would also manage the whole race series and coordinate all season statistics and standings across all tracks in all track locations that are part of the series. This information could feed up into state, regional, and national level racing series. If a racer from one series shows up at a race in another series, all of his data should be available and integrate seamlessly into the local racing scene. Yeah, the stats from one series may be somewhat meaningless in another, but having a national database of racer statistics and track statistics and a way to drop any racer into a race anywhere would build a better sense of community and commonality. In other words, help establish a standard and improve interoperability through common data, common formats, and common rules.
All been done years ago for analog. Heck they even use webcam to detect cars in pits and many interfaces available online.With some minor additional hardware, including additional per-lane sensors, per-lane lights, and per-lane power on/off control, an analog system could be setup to enforce a "gas mileage" and "required pit stop" racing format on top of the traditional fixed lap or fixed time formats.
Digital currently covers 1:43 1:32 1:24.Since digital is currently limited to 1:32 and 1:43 I would suggest trying to build consensus in the 1:32 forum for a digital forum or subforum