Grandcheapskate
12-14-2007, 10:16 PM
Hi Guys,
I have just replaced my Aurora MM/AFX track with all new Mattel track and I find it a vast improvement over the MM track. Even without doing the tuning necessary, I find I can run many more types of chassis now than before. While the MM track was okay for T-Jets, I was having a lot of problems with almost every other chassis - AFX, Aurora SuperMag, Tyco, Tomy, Lifelike, etc.
Part of the problem was that the MM track was old. I also think the MM track either had higher rails (which played havoc with traction magnets) or just created more magnetic downforce. Either way, magnet cars were just being pulled down far too much for my liking.
I have however found what I perceive to be a design flaw in the new style Mattel track. This may also be something which is a problem with Tomy track, although since I am not using Tomy, I can't comment personally, although I have heard it mentioned a few times.
The new Mattel design incorporates a 90 degree bend in the rail at the very end. This extra bend helps create a tighter electrical fit to the adjacent piece of track. Only one of the two rails per lane has the bend - it will mesh with a rail from the next piece of track which does not have the bend. Tomy uses a "Z" configuration.
In theory, it is a nice improvement. Unfortunately, I think it may have an adverse side effect.
When you bend the rail 90 degrees, you are now putting a piece of rail at right angles to your direction of travel. Think of an intersection and how you must cross the other rails which are going 90 degrees to your direction of travel. When the pickup shoes encounter this rail, they are going to hit it and bounce unless the cross rail is either at or below the rail the shoes are riding on.
I believe this is what is happening on a number of pieces. The shoes encounter the cross rail and hit them; this generates a good portion of the "click" sound you hear as a car goes from piece to piece. Sometimes it will deslot the car for no apparent reason or simply make the car "bounce".
Clearly this is something I will look at redesigning on any future Tyco compatible pieces. There seem to be two available fixes.
The simple fix is to remove the 90 bend and just manufacture the track with a straighter bend. By this I mean to make it look more like original (post Tyco Pro)Tyco track which had straight rails. Just put a small bend in the rail to allow better electrical contact between pieces, but keep the rail straight.
Another fix is to get the 90 bend below the surface of the main rail. This should be doable at manufacturing time by shaving a bit off the top at the end of the rail.
In the meantime, if this is really an issue, the only complete solution for existing Mattel track may be to take out the Dremel and grind down the 90 bend on each piece individually.
At least it will give me something to do for the winter.
Thanks...Joe
I have just replaced my Aurora MM/AFX track with all new Mattel track and I find it a vast improvement over the MM track. Even without doing the tuning necessary, I find I can run many more types of chassis now than before. While the MM track was okay for T-Jets, I was having a lot of problems with almost every other chassis - AFX, Aurora SuperMag, Tyco, Tomy, Lifelike, etc.
Part of the problem was that the MM track was old. I also think the MM track either had higher rails (which played havoc with traction magnets) or just created more magnetic downforce. Either way, magnet cars were just being pulled down far too much for my liking.
I have however found what I perceive to be a design flaw in the new style Mattel track. This may also be something which is a problem with Tomy track, although since I am not using Tomy, I can't comment personally, although I have heard it mentioned a few times.
The new Mattel design incorporates a 90 degree bend in the rail at the very end. This extra bend helps create a tighter electrical fit to the adjacent piece of track. Only one of the two rails per lane has the bend - it will mesh with a rail from the next piece of track which does not have the bend. Tomy uses a "Z" configuration.
In theory, it is a nice improvement. Unfortunately, I think it may have an adverse side effect.
When you bend the rail 90 degrees, you are now putting a piece of rail at right angles to your direction of travel. Think of an intersection and how you must cross the other rails which are going 90 degrees to your direction of travel. When the pickup shoes encounter this rail, they are going to hit it and bounce unless the cross rail is either at or below the rail the shoes are riding on.
I believe this is what is happening on a number of pieces. The shoes encounter the cross rail and hit them; this generates a good portion of the "click" sound you hear as a car goes from piece to piece. Sometimes it will deslot the car for no apparent reason or simply make the car "bounce".
Clearly this is something I will look at redesigning on any future Tyco compatible pieces. There seem to be two available fixes.
The simple fix is to remove the 90 bend and just manufacture the track with a straighter bend. By this I mean to make it look more like original (post Tyco Pro)Tyco track which had straight rails. Just put a small bend in the rail to allow better electrical contact between pieces, but keep the rail straight.
Another fix is to get the 90 bend below the surface of the main rail. This should be doable at manufacturing time by shaving a bit off the top at the end of the rail.
In the meantime, if this is really an issue, the only complete solution for existing Mattel track may be to take out the Dremel and grind down the 90 bend on each piece individually.
At least it will give me something to do for the winter.
Thanks...Joe