Star Wars: Return Of The Physical Models - HobbyTalk
 
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post #1 of 10 (permalink) Old 07-31-2013, 12:01 AM Thread Starter
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Star Wars: Return Of The Physical Models

It looks like the new Star Wars film will, at least in part, use more physical models. Obviously there's going to be no shortage of CGI, but apparently they want more of the depth that an actual object in front of the lens brings. I would also think that that physical models combined with state of the art digital compositing would yield fantastic results. Here's the article.
http://www.bbc.com/culture/story/201...-physical-agai
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post #2 of 10 (permalink) Old 07-31-2013, 07:48 AM
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The film’s fleet of spaceships, from Han Solo’s battered and bruised Millennium Falcon to Luke Skywalker’s snub-nosed X-Wing...
So apparently, to this writer, "snub" means "long and pointy."

Anyhoo, I like this news. I used to look forward to getting Cinefex magazine so I could see photos of the effects models. I eventually stopped getting the magazine when every article became a description of what programs they used, with only an occasional wireframe screenshot.
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post #3 of 10 (permalink) Old 07-31-2013, 09:48 AM
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Originally Posted by JeffG View Post
It looks like the new Star Wars film will, at least in part, use more physical models. Obviously there's going to be no shortage of CGI, but apparently they want more of the depth that an actual object in front of the lens brings. I would also think that that physical models combined with state of the art digital compositing would yield fantastic results. Here's the article.
http://www.bbc.com/culture/story/201...-physical-agai
If I'm not mistaken, Starship Troopers used a combination of CGI and physical models and the results were, IMHO, probably the best I've ever seen in a sci-fi movie.

Quote:
From article: "And CGI has one big advantage over traditional, physical effects: “If you spend months building a traditional model spacecraft and then blow it up, it’s gone forever. But if you spend months building a CG spacecraft in the computer you have an asset that can be re-used as many times as you like,” he says."
I think they can do the blowed up real good scenes with CGI just fine. It's those long shots of the (intact) models that make all the difference in realism.

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post #4 of 10 (permalink) Old 07-31-2013, 12:32 PM
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It's good that they're going to use all the tools in their toolbox. One the one hand, one of the most beautiful locations in the prequels was Naboo, where they used actual location shooting. On the other hand, models for models' sake would be equally as pointless as cg for cg's sake.
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post #5 of 10 (permalink) Old 07-31-2013, 04:27 PM
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I'm happy to hear it... I think that CGI is a valuable tool, but is too heavily relied upon.
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post #6 of 10 (permalink) Old 07-31-2013, 05:01 PM
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So apparently, to this writer, "snub" means "long and pointy."
IIRC that is what the X-Wings are called on screen in the original movie during the briefing scene.

Glad to have them return to physical models as well!
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post #7 of 10 (permalink) Old 07-31-2013, 10:17 PM
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Hm, yeah, "snub fighters," whatever that meant. But not "snub-nosed."
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post #8 of 10 (permalink) Old 07-31-2013, 11:58 PM
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Models never really disappeared in the prequels...there were models in both Phantom Menace and Sith (can't remember about Clones). The Trade Federation ship in Menace was a model for example, as were many Utapau locations in Sith. But yeah, definitely more CGI than model work.
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post #9 of 10 (permalink) Old 08-02-2013, 12:44 PM
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I think snub snub/nosed refers to the bulbous tip of the xwing nose not the length of the fuse coming to a point?
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post #10 of 10 (permalink) Old 08-03-2013, 09:43 AM
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Yeah, low-tech, baby!!! When it comes to movie FX, there's one thing to say: I want ALL the tools on my bench!
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